As per Statista, 89% of employees indicated in a 2019 study that they would likely be more productive and achieve more remarkable outcomes if their job were more game-like.
- 155% Growth in Performance.
- 75% Reduction in Employee Turnover.
- 56% Fewer Absences.
These are just a handful of the benefits of high employee engagement obtained by gamification, according to Gartner.
the benefits are obvious, less than half of CEO’s are aware of how to enhance it.
Just imagine conducting a weekly hour-long Trivia Tuesday to test staff on the company core principles and mission statement.
Employees that are the most engaging could be eligible to win rewards!
If this seems like the sort of fun your employees crave, you must read on to learn why you should seriously explore gamification throughout the workplace. Read further to about gamification employee recognition
Why Does Gamification Work in the Workplace?
As per this Medium Blog, gamification increases employee productivity by 90%, and 72% of individuals feel that gamification motivates them to work more.
Furthermore, this study shows that employing game-based incentives may increase engagement by 48%!
- The statistics speak for themselves. Gamification, when done correctly, has been shown to increase employee productivity and engagement.
- So how exactly can gamification increase employee engagement in the workplace?
- To be honest, it all comes down to fundamental human psychology.
- When was the last time you won a trophy in a school-sponsored national athletic event?
- Are you able to recall how energized you felt?
- Naturally, infusing some enjoyment into any activity is going to be stimulating.
And this is something that can simply be used by your staff members in order to increase employee engagement.
Motivated and engaged employees result in more productive work that contributes to your businesss success.
- Doesn’t that seem like simple mathematics?
- To be truthful, it is not that straightforward.
Forbes study states that “Successfully using gamification in the workplace requires tapping into a superpower that many executives and internal communications experts overlook.”
According to Gabe Zichermann, a gamification specialist, “People may be driven by the prospect of receiving a gift card, but what truly motivates them is recognition and prestige.”
Once you understand what motivates your employees, you can design incentive compensation programs that will excite and encourage them to improve their work performance.
When Is Gamification Most Effective?
Obviously, gamification can be used in nearly any circumstance where outputs can be easily measured?to track connections, complaints, performance, or efficiency.
However, in our opinion, there are two other critical areas where gamification may benefit your business: Training and Mobility.
In terms of training, businesses have the opportunity to go beyond required and sometimes tedious webinars to more engaging approaches that reinforce rules and culture on a daily basis.
Employees can be kept on their toes with pop quizzes. Teammates can be paid for adhering to workplace policies, which emphasizes the importance of such policies.
The second area where we see significant room for gamification is the increasing mobility culture.
Since many supervisors no longer have a direct line of communication with employees in an office setting, gamification enables managers to effortlessly track, communicate, and reward teammates regardless of their location.
Employees and their objectives will no longer be out of sight with the managers.
Conclusion
The key to successfully implementing gamification inside the workplace is to first understand why you’re doing it.
Also, pay attention to your employees specific requirements and inclinations so that you can develop the appropriate reward schemes to incorporate into your gamification process.
When appropriately implemented, gamification has the potential to significantly improve workplace culture and employee engagement.
The trick is to begin with modest goals and gradually increase them.
What are your thoughts on this?